Friday, August 1, 2014

Visual Development

This was a great class. I would pretty much call it "shading and lighting 2" because it was mostly a refresher. In this class we went much more in depth though and started looking at effects on a pixel-by-pixel level. We dove into attributes of complex shader materials and networks and touch on scene finishing and render pass compositing.

Here is a taste of some of the work we were doing. It is a time lapse video me building the glass bottle shading network.


Here is my final render of the scene 


I was also very satisfied with our UV lecture. Because we've only barely touched on how to do UVs before this class.





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